This PHP app will generate a Sculpt texture for Second Life's Sculpted Prims. Enter radii values from 0 to 127 in the red boxes below. The 31 values/points are evenly spaced from the top of the prim to the base and are all revolved around the prim's centre. Also you can set the top and bottom Z-coordinate (blue), normally left at 255 and 0 respectively.
It is strongly recommended to keep to the default resolution and format. Uploading to Second Life in this format and choosing lossless compression when uploading will give the best results.
Texture resolution: 256 x 256 pixels
128 x 128 pixels
64 x 64 pixels (default)
Sphere (pinch the poles, stitched edges)
Cylinder (no pinching, stitched edges)
Torus (stitched poles, stitched edges)
Plane (no pinching, no stitching)
Preview low LOD.
Table lamp example.