This is the most advanced of the sculpt texture makers. It combines the features of two tools, the constant-cross section and the Z,R revolve. Instead of revolving a line defined by z (height) and r (radius) values around the central Z-axis, this tool places the cross-section at the height and scales it to the radius.
Enter x(red), y(green) co-ordinate values from 0 to 255 in the boxes below to create a cross-section. Enter r(red), z(blue) values to position and scale each slice of the sculpt.
Example cross-sections and profiles can be loaded seperately from the drop-down menus below the previews.
It is strongly recommended to keep to the default resolution and format. Uploading to Second Life in this format and choosing lossless compression when uploading will give the best results.
Texture resolution: 256 x 256 pixels 128 x 128 pixels 64 x 64 pixels (default)
Image format: JPEG PNG (default)
Invert sculpt: Invert sculpt texture (flip horizontally)
Sculpt mapping: Sphere (pinch the poles, stitched edges) Cylinder (no pinching, stitched edges) Torus (stitched poles, stitched edges) Plane (no pinching, no stitching)
Only select one point at a time. Preview low LOD. Show numbers.
Example.