nand Nerd's

Sculpt Texture Generator

Index

 
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[Particle System] - [Linden Land Map] - [Sculpt Texture Gen]
[Flexi-hedra] - [My other works] - [Sun Position]
[ Main Sculpty Page | Revolve | Z,R Revolve | Constant Cross-Section | Rounded Cylinder]
 
NOTE: Due to lack of time the scuplt texture generators have not been updated in quite some time. I do not forsee any updates in the future.
The following is a list of pages which I have coded to generate Sculpt Textures. Each uses some user-definable values which are then turned into a 3D object using a little maths. The 3D object is coded as a sculpt texture by taking each of the x,y,z values and applying them to the RGB of a section of pixels on an image. These pages can be a little iffy about the data you enter (for example, entering a set of points anti-clockwise around a cross-section would result in an inside-out prim), these problems will be noted on the related pages as and when I find them.

Revolve

- takes a series of radii and revolves them around the z-axis.

Z,R Revolve

- takes a series of radii and corresponding z-positions and revolves them around the z-axis.

Constant Cross-Section

- takes a series of x,y coordinates and creates a constant cross section.

Rounded Cylinder

- takes a radius between 0 and 120 and applies it to the edges of a cylinder.

Links:

Sculpted Prims - Second Life Wiki - The Sculpted Prims Bible
Building Tips - Second Life Forum - Where all the Sculpty chat seems to take place.
Sculpty exporter for Wings 3D - Second Life Forum - The simplest exporter I've seen yet.
RGB displacement map from Blender? - Second Life Forum - If you can handle Blender.
Maya to Second Life: a new option for builders - Second Life Forum - If you can afford Maya.
Show Us Your Sculpties! - Second Life Forum - The place to post your sculpty snapshots.
Waves in Second Life Using Sculpted Prims - Clear Night Sky - Kiwini Oe talks about using Z,R Revolve to make rippling sculpty water.