nand Nerd's

Sculpt Texture Generater

Constant Cross-Section

 
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This PHP app will generate a Sculpt texture for Second Life's Sculpted Prims. Enter x(red), y(green) co-ordinate values from 0 to 255 in the boxes below. The values are extruded down the z-axis create a solid, if your solid is inside-out then you should run your points in the opposite direction. Top and bottom z-values are currently not implemented.

Texture resolution:
256 x 256 pixels
128 x 128 pixels
64 x 64 pixels (default)

Image format:
JPEG (default)
PNG (requires conversion to JPEG, BMP or TGA before upload to Second Life) (For debugging)

Invert sculpt:
Invert sculpt texture (flip horizontally)

 
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Outline Preview


First sculpty made using this method. Please note, using an alpha texture as top and bottom surfaces are a little messy (as shown below), I'll look into fixing that.

The above sculpty showing the top and bottom surface where all the vertices converge upon one vertex.